Now that you are successfully able to stream 3D content into Unity and know how to make custom adjustments, its time to add AR capabilities to your project.
Unity provides a framework purpose-built for AR development called AR Foundation. It allows you to build across multiple mobile and wearable AR devices, such as Android with ARCore and iOS with ARKit.
To install AR Foundation through the Unity Package Manager, follow the instructions in the Unity documentation here.
Open the AR Foundation sample scene located in:
Assets > AR Foundation > Scenes > SimpleAR > SimpleAR
In the hierarchy click on the
AR Session Origin game object.
In the inspector view, look for the
Place on Plane script and set the
Placed Prefab to the echoAR prefab in the
Assets > echoAR folder.
Edit the echoAR prefab and set your API key through in the Inspector view.
File > Build Settings... or press
Make sure to set your platform to Android or iOS by choosing the target platform and press the
Switch Platform button on the bottom right corner.
Verify that the
SimpleAR scene is ticked in the
Scenes in Build list and click
Build And Run.
First, add a 3D model to the console.
When the application is loaded on your mobile device you might be asked to approve camera access permission.
Move the phone around until a surface is detected.
Tap the screen to place the model on the surface.
The model will steam and render in front of you.
You did it! 🎉