📐 Transforming Content

Learn how to move, scale, and rotate 3D content in Scene Viewer.

Moving 3D Content

Move the model by taping the screen with one finger and moving the finger around the screen.

Scaling 3D Content

Scale the model by pinching the screen with two fingers.

Rotating 3D Content

Rotate the model by placing two fingers on the screen and moving them in a circular motion.

You can also use two thumbs and move them up and down, each thumb in the opposite direction.

Adding Text to 3D Content

If you'd like to annotate the content, go back to the console and add metadata to add text. After adding metadata relaunch the experience.

The following keys are words the system uses as pre-defined metadata keys to add and design text:

Keyword

Type

Options

Description

annotation<NAME>_content

string

Any string.

Text to appear with the 3D content

annotation<NAME>_position

float,float,float

Any triplet of positive or negative numbers.

Position of the text relative to the 3D content

annotation<NAME>_normal

float,float,float

Any triplet of positive or negative numbers.

Normal vector defining the "front" of text relative to the 3D content

For example:

Key

Value

annotationName1_content

Empire State

annotationName1_position

1,1,1

annotationName1_normal

-0.1,0.5,0

Remember to relaunch the experience after adding metadata with Scene Viewer experiences for the changed to take effect.

Can't see the text? The original size of the model might affect the annotations' coordinate system and displace the location of text. We recommend placing your annotations at 0,0,0 first and then fine tuning the coordinate of each axis.

Controlling 3D Animations

Controlling animations requires that you to upload pre-animated 3D assets that have a built-in animations list.

If you'd like to control built-in animations of the content, go back to the console and add metadata to control animations. After adding metadata relaunch the experience.

The following keys are words the system uses as pre-defined metadata keys to control built-in animations:

Keyword

Type

Options

Description

autoplay

boolean

Either 'true' or 'false'.

Default value 'true'.

Play the default animation automatically.

animationsTrigger

string

Either 'click' or 'after'. Default value 'click'.

Play the next animation by clicking the model or automatically after the previous animation.

animation<X>_name

string

Any string that matches a name of an existing built-in animation in the asset's pre-defined animations list.

The animation's place in the sequence of the animations that is presented.

animation_loop

boolean

Either 'true' or 'false'.

Default value 'false'.

Play the animation once or in a loop. This option is available only if 'animationsTrigger' is not set to 'after'.

For example:

Key

Value

animation1_name

walking

animation2_name

running

Remember to relaunch the experience after adding metadata with Scene Viewer experiences for the changed to take effect.